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Dr. Shontz. Chapter 3: . Lighting and Materials....
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Non-photorealistic Rendering. a longtime goal of ...
CSE 291 . [Fall. . 2015]. , Lecture . 4. Brief I...
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Vertex . Shader. for Ambient-Diffuse-. Specular....
CSE 291 [Winter 2015]. , Lecture . 4. Brief Intro...
J.M.P. van Waveren. Lead Technology Programmer. i...
What we Know. We can open image files for reading...
Ed Angel. University of New Mexico. Dave . Shreine...
Light affects the appearance of our world in varie...
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