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1 GPU 2 GPUs MKLMATRIX SIZE GPUIntel Xeon ES-2670 ...
H. ashing: . Scalable and Flexible Hashing on GPU...
OpenACC. Directives. subroutine . saxpy. (n, a, ...
Marc S. Orr. †§. , Bradford M. Beckmann. §. ,...
を協調利用する. ソフトウェア開発...
Navier. -Stokes Equations . Kartik. . Ramakrishn...
Applications:. NAMD. Parallel Framework for Unstr...
© Dan Negrut, . 2012. UW-Madison. Dan Negrut. Si...
Course Project Initial Report. Presented by M. . ...
IOANNIS PAPAPANAGIOTOU, PHD. ANAND MUDGERIKAR, ...
, Virgil D. Gligor, and . Zongwei. Zhou. CyLab. ...
: A Highly-scalable Software-based . Intrusion De...
at 75 Gb/s on a GPU. Molly A. O’Neil and Martin...
Alex Beutel. Duke University. Joint work with . P...
Tony Hosier. AMD GPU Developer Tools TEAM. Optimi...
Homomorphic. Encryption on GPUs. Wei Wang, Yin H...
. March 9, 2012. Speaker:. Meng . Qi. co-author...
Embedded CPU-GPU Architectures. Xuntao Cheng. , B...
and. Nathan Smith. , Science Applications Intern...
Ulrich Haar, Lead Programmer 3D, . Ubisoft. Mont...
Architectures through Adaptive Wavelength Divisio...
Mehrzad . Samadi . and . Scott Mahlke. University...
, . VR Software Engineer. GameWorks VR. How is VR...
Indrani Paul. 1,2. , Vignesh Ravi. 1. , Srilatha ...
Robert . Senser. October 29, 2014. 1. GPU DECLARA...
Game Engines & GPUs:. Current & Future. J...
field for . Studying Large Membrane Regions . Na...
Phillips. Massimiliano Fatica. A CUDA Implementat...
Speaker: Alexey . Badalov. 1. 2014-11-07. Previou...
, . VR Software Engineer. GameWorks VR. How is VR...
ENVIRONMENT. . The High Performance Computing en...
Loop Execution on . GPU and CPU. Mehrzad. . Sama...
D. Nehab. 1. A. Maximo. 1. R. S. Lima. ...
Sean . Reichel. & Chester Gregg. a.k.a. “T...
For Evaluating Error Resilience of GPGPU Applicat...
What is Arcadia?. Dual socket . Intel based serve...
How do deal with an asynchronous world. Dan Baker...
Kicking and Screaming:. Multicore Architecture an...
Overview. Ocelot PTX . Emulator. Multicore-Backen...
pointclouds. from in-hand sensor. Andreas Herman...
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