Search Results for 'games game'

games game published presentations and documents on DocSlides.

DGMD-E70
DGMD-E70
by liane-varnes
Principles of Game Design. LESSON . #6: Niche . G...
Designing Rhythm Game Interfaces for Touchscreen Devices
Designing Rhythm Game Interfaces for Touchscreen Devices
by debby-jeon
Philip Peng, Faculty Advisor: Stephen H. Lane. Ab...
Requirements and Constraints
Requirements and Constraints
by pamella-moone
Game Perspective. Requirements . and Constraints....
Games =
Games =
by debby-jeon
Skillz. . Building a Princess Saving App. How to...
Lessons from CCG’s
Lessons from CCG’s
by pasty-toler
What Can Video Games with Digital Objects Learn F...
Game Theory: introduction
Game Theory: introduction
by natalia-silvester
and applications to computer networks. Zero-Sum G...
MARBLES
MARBLES
by sherrill-nordquist
HISTORY. Marbles originated in . Harappan. civil...
EXPLORING GAMES FOR LEARNING
EXPLORING GAMES FOR LEARNING
by myesha-ticknor
. Media and Learning Conference, 21. 11. 2014...
Games and adversarial search
Games and adversarial search
by tatiana-dople
(Chapter 5). World Champion chess player Garry Ka...
Ofir Chen
Ofir Chen
by tatiana-dople
for 2014 POA Seminar by Prof. Michal . Feldman. ...
Copyright Infringement in Video Games
Copyright Infringement in Video Games
by lois-ondreau
Ryan Holland. Mike Musick. Delbert . Crumley. (h...
Olaya Landa-Vialard
Olaya Landa-Vialard
by ellena-manuel
&. Ahmad . Mishaiel. Illinois State Universit...
Ancient Board Games:
Ancient Board Games:
by trish-goza
The Royal Game of Ur. By: Alex Gonzalez. Game Art...
Call of Duty Psychological
Call of Duty Psychological
by tatiana-dople
Warfare: The Link Between Video Games and Aggress...
Bilinear Games: Polynomial Time Algorithms for Rank Based S
Bilinear Games: Polynomial Time Algorithms for Rank Based S
by myesha-ticknor
Ruta. Mehta. Indian Institute of Technology, Bom...
Communities at Play: Social Gaming
Communities at Play: Social Gaming
by phoebe-click
COMM 2P91. March . 7. th. 2016.. "In our play we...
The Effects of Latency on Player Performance in Cloud-based
The Effects of Latency on Player Performance in Cloud-based
by karlyn-bohler
Mark Claypool and David . Finkel. Worcester Polyt...
Serious games and the military
Serious games and the military
by faustina-dinatale
Presented by Dana . Elhertani. Army I. nvested $5...
Fab 14
Fab 14
by yoshiko-marsland
How-To Guide. Step-by-Step Guide to Pitching Your...
Standard and Extended Form
Standard and Extended Form
by ellena-manuel
Games. A Lesson in . Multiagent. System. Based o...
Melanie A. Stegman, Ph.D.
Melanie A. Stegman, Ph.D.
by tatiana-dople
Director, Learning Technologies Program. Federati...
“Chess Games”
“Chess Games”
by tatiana-dople
by . Leo Hovestadt. “Chess Games”. Backgammon...
Media Assets in Computer Games
Media Assets in Computer Games
by danika-pritchard
Text. Graphics. Images – photos. Animation. Vid...
Stochastic tree search and stochastic games
Stochastic tree search and stochastic games
by briana-ranney
Monte Carlo Tree Search. Minimax. search fails f...
Introduction to Infinite Games
Introduction to Infinite Games
by conchita-marotz
Chapter 2 in “. Automata, Logic and infinite ga...
The "Playing-5h-a-day Non-gamer”
The "Playing-5h-a-day Non-gamer”
by ellena-manuel
(Women Gamers). Martine . Spaans. FGL.com. Things...
Algorithms for Large
Algorithms for Large
by min-jolicoeur
Sequential Incomplete-Information Games. Tuomas S...
How Do I Deal With Winning or Losing A Game?
How Do I Deal With Winning or Losing A Game?
by min-jolicoeur
One thing that I often do is play games. . I . l...
DGMD E-70
DGMD E-70
by kittie-lecroy
Principles of Game Design. LESSON #13: Game Marke...
Games and adversarial search
Games and adversarial search
by briana-ranney
(Chapter 5). World Champion chess player Garry Ka...
Playing with Reality:
Playing with Reality:
by tatiana-dople
Agency in Documentary and News Games. Celia Pearc...
World of Cybersoprt
World of Cybersoprt
by pamella-moone
. Introduction. eSports also known as electro...
Evaluation by: Kyle Hicks
Evaluation by: Kyle Hicks
by giovanna-bartolotta
Name: Fire Pro Wrestling Returns. Developer: Spik...
Fall 2016 Parents Meeting
Fall 2016 Parents Meeting
by luanne-stotts
Meeting Agenda. . Introductions. Communication....
Becoming a Publisher
Becoming a Publisher
by lindy-dunigan
in . the Hobby Games Industry. Byron Collins . ©...
Introduction
Introduction
by sherrill-nordquist
Robin Burke. GAM 224. Winter . 2008. Outline. Cla...
Player  Development
Player Development
by natalia-silvester
By Patrick zoete . Director of Coaching . Welling...
COMP50
COMP50
by celsa-spraggs
. Game . Design. LESSON #13: Game Marketing #1: ...
Relating Cognitive Models of Computer Games to User Evaluations of Entertainment
Relating Cognitive Models of Computer Games to User Evaluations of Entertainment
by trish-goza
Paolo . Piselli. , Mark Claypool. Worcester Polyt...
Chapter 15 Game Theory Introduction
Chapter 15 Game Theory Introduction
by myesha-ticknor
Game theory applies mathematics to competitive si...