Directx Shader published presentations and documents on DocSlides.
Rong Lu. Program Manager, Visual C++ team. 2-032....
3D Optimization for Intel® Graphics, Gen9. Andre...
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DirectX is built by Microsoft as a collection of ...
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CSE 3541. Prof. Roger Crawfis. More Complex Lighti...
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Principal Program Manager Lead. Microsoft Corpora...
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Senior Program Manager. Visual C++. DirectX Graph...
Rebain. Information. Game Title: Wasteland 2. Dev...
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Phil Napieralski. Program Manager. 3-109. Fundame...
What is La-. mulana. ?. Going to be talking about...
Anantha. . Kancherla. 首席程序经理 . US-WE...
Huang. National Taiwan University. Introduction to...
Programming with Cg (HLSL). Concepts and languag...
Phil . Napieralski, . Doug Erickson, Richard McKi...
Windows 8 and your app. Shai Hinitz. Sr. Program ...
Graphics . and Performance. DirectX . 12. . Max ...
Extensible BitmapEffects, Pixel Shaders, . And WP...
in . Super Win the Game. specifically in regards ...
Direct3D Development Lead. 3-564: Direct3D 12 API...
https://support.steampowered.com/kb/3081 - QUXN - ...
Team Members: . . David Sierra . . Erwin . Ho...
The programmable. (D3D 10) Pipeline. Pixel Stage....
Shaders. Experimentations on Improving . shader. ...
Emil Persson. Head of Research, Avalanche Studios...
Patrick Cozzi. University of Pennsylvania. CIS 56...
CSE 291 . [Fall. . 2015]. , Lecture . 4. Brief I...
Game Engines & GPUs:. Current & Future. J...
Shaders. Experimentations on Improving . shader. ...
Jeff Chastine. 1. Quick Background. Jeff Chastine...
劉哲宇. ,. Liou. . Jhe. -Yu. Outline. GPU Arc...
Team Members: . . David Sierra . . Erwin . Ho...
Patrick Cozzi. University of Pennsylvania. CIS 56...
Emil Persson. Head of Research, Avalanche Studios...
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