Search Results for 'Directx-Shader'

Directx-Shader published presentations and documents on DocSlides.

DirectX graphics development with Visual Studio 2012
DirectX graphics development with Visual Studio 2012
by jane-oiler
Rong Lu. Program Manager, Visual C++ team. 2-032....
Developed by You
Developed by You
by stefany-barnette
3D Optimization for Intel® Graphics, Gen9. Andre...
DirectX
DirectX
by celsa-spraggs
. Parengė Julius Tvarijonavičius 3gr. Pristaty...
What is DirectX?
What is DirectX?
by lindy-dunigan
DirectX is built by Microsoft as a collection of ...
DirectX
DirectX
by trish-goza
Core Graphics For Windows 7. Anantha. . Kancherl...
Unlocking the power of DirectX in apps that use XAML
Unlocking the power of DirectX in apps that use XAML
by test
Bede Jordan, bedej@microsoft.com. Software Develo...
Games and Animation 	 Shader Graphs
Games and Animation Shader Graphs
by elizabeth
CSE 3541. Prof. Roger Crawfis. More Complex Lighti...
Rendering & Shaders
Rendering & Shaders
by tatiana-dople
2 Fases. Data van CPU overbrengen naar GPU. Mesh ...
Computer Graphics Tz-Huan
Computer Graphics Tz-Huan
by contera
Huang. National Taiwan University. Introduction to...
DirectX: Windows 7 的核心图形功能
DirectX: Windows 7 的核心图形功能
by luanne-stotts
Anantha. . Kancherla. 首席程序经理 . US-WE...
Developed by: NIGORO Published by: AGM PLAYISM
Developed by: NIGORO Published by: AGM PLAYISM
by lindy-dunigan
What is La-. mulana. ?. Going to be talking about...
Developing a Windows Store app using C   and DirectX
Developing a Windows Store app using C and DirectX
by calandra-battersby
Phil Napieralski. Program Manager. 3-109. Fundame...
Intro to Indie Game Development
Intro to Indie Game Development
by stefany-barnette
By Shahed Chowdhuri. Windows . . Web . . ...
By Alex
By Alex
by phoebe-click
Rebain. Information. Game Title: Wasteland 2. Dev...
Rong Lu
Rong Lu
by natalia-silvester
Senior Program Manager. Visual C++. DirectX Graph...
Win32 i DirectX
Win32 i DirectX
by karlyn-bohler
Czym jest DirectX ?. API umożliwiające/ułatwia...
Writing Your Application to Shine on Modern Graphics Hardwa
Writing Your Application to Shine on Modern Graphics Hardwa
by yoshiko-marsland
DirectX for mainstream applications. Anantha Kanc...
Direct3D12
Direct3D12
by liane-varnes
Chas. Boyd. Principal . PM Microsoft OSG Graphics...
“DirectX 10 and then some…”
“DirectX 10 and then some…”
by marina-yarberry
DirectX 10.1 Richard Huddy Richard.Huddy@AMD.com W...
Dan McLachlan
Dan McLachlan
by kittie-lecroy
Principal Program Manager Lead. Microsoft Corpora...
Real-time Graphical Shader
Real-time Graphical Shader
by alexa-scheidler
Programming with Cg (HLSL). Concepts and languag...
From Android or iOS: Bringing your OpenGL ES game to the Wi
From Android or iOS: Bringing your OpenGL ES game to the Wi
by liane-varnes
Phil . Napieralski, . Doug Erickson, Richard McKi...
Graphics at the core of
Graphics at the core of
by tatiana-dople
Windows 8 and your app. Shai Hinitz. Sr. Program ...
The Intersection of  Game Engines & GPUs:
The Intersection of Game Engines & GPUs:
by WiseWhale
Current & Future. Johan Andersson. Rendering A...
Introduction to Modern OpenGL Programming
Introduction to Modern OpenGL Programming
by loaiatdog
Ed Angel. University of New Mexico. Dave . Shreine...
Introduction to  Shaders
Introduction to Shaders
by mitsue-stanley
Jeff Chastine. 1. Quick Background. Jeff Chastine...
Pixel shaders : Eye Candy and Beyond
Pixel shaders : Eye Candy and Beyond
by pasty-toler
Nick Kitten. What I’ll be Talking About. Abstra...
Lecture 13: OpenGL Shading Language (GLSL)
Lecture 13: OpenGL Shading Language (GLSL)
by faustina-dinatale
COMP 175: Computer Graphics. April 18, 2018. Last...
Shading UMBC Graphics for Games
Shading UMBC Graphics for Games
by ellena-manuel
Shader. ?. Small program, domain-specific languag...
Direct3d   11  Preview Utah
Direct3d 11 Preview Utah
by jane-oiler
code camp. fall . 2008. Richard Thomson. DAZ ....
Real-Time High Quality Rendering
Real-Time High Quality Rendering
by tawny-fly
CSE 291 [Winter 2015]. , Lecture . 4. Brief Intro...
First steps into Web 3D Graphics with Three.js
First steps into Web 3D Graphics with Three.js
by cheryl-pisano
Pavel. . Kolev. Software Developer @ . Telerik. ...
OpenGL and WebGL
OpenGL and WebGL
by min-jolicoeur
Patrick Cozzi. University of Pennsylvania. CIS 56...
Low-level Shader Optimization for Next-Gen and DX11
Low-level Shader Optimization for Next-Gen and DX11
by cheryl-pisano
Emil Persson. Head of Research, Avalanche Studios...
OpenGL and WebGL
OpenGL and WebGL
by tawny-fly
Patrick Cozzi. University of Pennsylvania. CIS 56...
Parallel Tessellation using compute shaders
Parallel Tessellation using compute shaders
by test
Team Members: . . David Sierra . . Erwin . Ho...
Graphic Architecture introduction and analysis
Graphic Architecture introduction and analysis
by sherrill-nordquist
劉哲宇. ,. Liou. . Jhe. -Yu. Outline. GPU Arc...
Cel  shading
Cel shading
by tatiana-dople
By . jared. brock. Overview. Project Description...
Beyond Uber-
Beyond Uber-
by conchita-marotz
Shaders. Experimentations on Improving . shader. ...
Advanced
Advanced
by tatyana-admore
Graphics . and Performance. DirectX . 12. . Max ...