Physically Based Modeling CS  Notes Spring  Particle Collision and Contact  Collisions with Springs Suppose we wanted to implement a particle simulator with a oor a solid horizontal plane which parti

Physically Based Modeling CS Notes Spring Particle Collision and Contact Collisions with Springs Suppose we wanted to implement a particle simulator with a oor a solid horizontal plane which parti

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Author: kittie-lecroy
| Published: 2014-12-16 | 682 Views

Assuming all the particles started out above the 711oor theyd all have to stay there for the rest of the simulation How could we go about implementing this Clearly there are two problems We need to detect when particles are near the 711oor and when

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