THECHALLENGEOFBELIEVABILITYINVIDEOGAMES DEFINITIONSAGENTSMODELSANDIMITATIONLEARNING Fabien Tence Cedric Buche Pierre De Loor and Olivier Marc UEB ENIB LISyC Virtualys Brest France tencebuchedelo
fr ABSTRACT In this paper we address the problem of creating be lievable agents virtual characters in video games We consider only one meaning of believability giving the feeling of being controlled by a player and outline the problem of its evaluati
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