Archetype THE HEROS JOURNEY One of the most common and universal archetypes Found in ancient mythology contemporary literature and our own lives Experienced in three stages each involving recognizable steps ID: 227669
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Hero’s JourneyArchetypeSlide2
THE HERO’S JOURNEY
One
of the most common and universal archetypes
Found
in ancient mythology, contemporary literature, and our own lives
Experienced
in three stages, each involving recognizable steps
Steps
can appear at any stage and in any order
Recursive-
- the journey is a dynamic process, not a rigid sequence of eventsSlide3
SEPARATION
THE CALL TO ADVENTURE
•Call
can appear suddenly or gradually.
•Call
can be answered willingly or reluctantly.
•Call
can be refused, thus ending or postponing the journey.
Examples
:
--The
hero senses something missing in his/her life and sets out
to
find it.
--Something
is taken and the hero sets out to reclaim it.
--The
hero is challenged to embark on a journey.
CROSSING THE THRESHOLD
•Hero
leaves the known and enters the unknown.
•Unknown
world can be physical or psychological.
•Hero
must first pass threshold guardian(s), to prove he/she is
ready
.Slide4
INITIATION
THE CHALLENGES
•Challenges
can be physical or psychological.
•Challenges
become progressively more difficult.
•Hero
sometimes fails.
•When
successful, the hero gains maturity, confidence and skills.
•Hero
is often assisted by others (guardians, helpers, mentors).
INTO THE ABYSS
•Hero
faces his/her greatest challenge.
•Hero
usually faces this challenge alone.
TRANSFORMATION
•Hero
sees self and world in a new way.
•Death
and rebirth (IE: child gives way to adult, fear to courage,
ignorance
to knowledge, etc…)Slide5
RETURN
ADJUSTING TO THE TRANSFORMATION
•Hero
returns to everyday life.
•Hero
must adjust to changes that have
occurred
(in self and community).
BESTOWING OF BOONS
•Hero
attains / reclaims a boon as a result of the
journey
.
•Boon
can be tangible (buried treasure) or
intangible
(knowledge / awareness).
•Hero
may or may not share boons with community.
•Community
may or may not accept the boon.Slide6
GLOSSARY
Archetype: pattern, model, blue print
Abyss: greatest challenge; also called “the belly of the whale”
Boon: gift or reward; can be tangible or intangible
Call to Adventure: invitation to the journey
Herald: character or event that brings the call to adventure
Mentor: character who guides the hero
Talisman: object of luck, magic or aid
Threshold: point between the known and the unknown; hero must cross it to embark on journey
Threshold Guardian: those who bar the threshold until the hero proves readiness/ worthiness
Transformation: hero sees self / world in a new way